3D Programmer (Assassin's Creed HEXE)
3D Programmer at Ubisoft Montreal focusing on the rendering systems for Assassin's Creed HEXE. Day to day: building and maintaining the engine's rendering pipeline (opaque rendering, shadows, post-processing, compute), debugging GPU hangs and rendering bugs, and optimizing performance for current-gen consoles and PC alongside the Anvil Pipeline Rendering Team.
- Compensation
- Not disclosed
- Location
- Montreal, Canada
- Work setup
- Onsite
- Seniority
- Not specified
- Employment
- Not specified
- Experience
- Not specified
- Category
- Not specified
- Posted
Must have
- Bachelor's degree in Computer Science, Computer Engineering, or equivalent
- Strong understanding of modern real-time rendering systems (opaque rendering, shadows, post-processing, compute-based pipelines)
- Hands-on experience shipping games on PlayStation 5, Xbox Series X/S, or Nintendo Switch 2
- Experience troubleshooting platform-specific rendering issues, including GPU hangs
- Proficiency with GPU profiling tools to identify and resolve performance bottlenecks
- Ability to navigate large codebases and contribute to less familiar systems
Nice to have
- Experience with proprietary game engines such as Anvil
- Knowledge of toolchains and data generation pipelines such as Toolmode
- Experience collaborating with engine or pipeline teams distributed across multiple studios
Full description
Company Description
Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from _Assassin’s Creed_ and _Rainbow Six_ to _Just Dance_ and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!
Job Description
As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the _Assassin's Creed HEXE_ project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.
What you'll do
- Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
- Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
- Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
- Evaluate performance and implement optimizations throughout the rendering pipeline.
- Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
- Support the Toolmode Data Generation pipeline from a rendering perspective.
Qualifications
What you bring to the team
- A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
- Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
- Hands-on experience shipping games on PlayStation 5, Xbox Series X/S, or Nintendo Switch 2.
- Experience troubleshooting platform-specific rendering issues, including GPU hangs.
- Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
- Ability to navigate large codebases and effectively contribute to less familiar systems.
- Experience with proprietary game engines such as Anvil is an asset.
- Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
- Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.
What to send our way
- Your resume highlighting your skills and experience.
- Code samples, repository links, or other relevant projects.