AI Research Engineer - Human Data - Robotics
At Flexion Robotics (a humanoid-robotics startup in Zürich), this research engineer/scientist turns human video and wearable capture data into dexterous robot manipulation policies: building capture and 3D reconstruction pipelines, sim-to-real reinforcement learning environments, and training multimodal robot foundation models.
- Compensation
- Not disclosed
- Location
- Zürich, Switzerland
- Work setup
- Not specified
- Seniority
- Not specified
- Employment
- Not specified
- Experience
- Not specified
- Category
- Ai engineering
- Posted
Skills
Must have
- PhD in Computer Science, a related field, or equivalent practical experience
- Experience with vision, vision-language, video, and other multimodal models, especially trained with human data
- Experience with multimodal generative modeling, training, and inference
- Experience with reinforcement learning and imitation learning
Nice to have
- Experience with capture methodologies, dataset design, and incorporating human action data into VLA, WAM, or RL training
- Experience with simulators and real-world robots, especially dexterous manipulation and multimodal sensing (e.g., tactile, forces)
Full description
Data & ML
Original posting — from Flexion Robotics Open original
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At Flexion, we're building the intelligence layer powering the next generation of humanoid robots. Our mission is to accelerate the transition from fragile prototypes to real-world humanoid deployment. We are founded by leading scientists in robot reinforcement learning (ex-Nvidia, ex-ETH Zürich), and backed by leading international VC firms. In just months, we’ve gone from our first line of code to deploying real humanoid capabilities.
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The role
We are seeking an expert in robotics foundation models and multi-modal human action data to advance the frontiers of generalizable manipulation. This position bridges the gap between human embodiment and robotic execution by leveraging video demonstrations, wearable capture systems (such as UMI or sensorized gloves), and complementary data sources. You bring a deep understanding of the full lifecycle required to scale dexterous capabilities, spanning the design and deployment of specialized capture devices, dataset curation, and algorithmic and architectural modeling.
As a Research Scientist/Engineer, you will drive large-scale experimentation and deploy breakthrough ideas across core physical intelligence problems. You will own the development of novel systems that turn cutting-edge research into robust, real-world implementations, ultimately pushing the limits of what our hardware can achieve.
Key responsibilities
Scalable Human Data Integration: Develop methodologies and capture pipelines to integrate human video demonstrations, wearable systems (such as UMI or sensorized gloves), and unconstrained manipulation data directly into foundation model and RL workflows.
3D Object & Interaction Reconstruction: Build automated pipelines to reconstruct manipulated 3D objects and environments from capture data, importing digital twin assets into simulation to enable scalable scenario synthesis.
Simulation-to-Real & Reinforcement Learning: Build simulation environments with reconstructed assets, leveraging reinforcement learning, tactile, and force feedback to produce dexterous manipulation policies.
Multimodal Policy Architecture & Evaluation: Design, train, and evaluate robot foundation models that translate multi-sensor data streams into robust control.
Embodied Transfer: Design algorithms to bridge human embodiment to high-DOF dexterous hands and humanoid platforms.
Requirements
PhD in Computer Science, a related field, or equivalent practical experience.
Experience with vision, vision-language, video, and other multimodal models, especially ones trained with human data.