Build Engineer owi · New Westminster · DevOps & Release CA$90,000–CA$110,000 15mo ago
Build Engineer on Offworld Industries' Central Tech team (studio behind Squad and Starship Troopers: Extermination), developing and operating CI/CD build and release pipelines for Unreal Engine 5 games using Jenkins, Perforce, Python, and cloud/on-prem infrastructure, with a focus on automation, testing frameworks, and multi-platform build distribution.
- Compensation
- CA$90K–CA$110K / yr
- Location
- New Westminster, Canada
- Work setup
- Not specified
- Seniority
- Not specified
- Employment
- Full time
- Experience
- Not specified
- Category
- Devops
- Posted
Skills
Must have
- CI/CD build systems such as Jenkins for building Unreal Engine games for PC and console platforms
- Previous experience managing and operating build systems
- In-depth knowledge of Perforce
- Set up performant build/release pipelines using Unreal Engine tools (Unreal Build Tool, Automation System, BuildGraph, UnrealGameSync)
- Broad understanding of automated testing methodologies
- Groovy and JobDSL for Jenkins
- Python
- Good working knowledge of PowerShell, batch, and shell scripting
- Software development experience in the games industry (scripting and build architecture fundamentals)
- Strong written and verbal communication and technical documentation skills
- Effective collaboration across multiple disciplines in a creative environment
- Scrum or other Agile methodologies
Nice to have
- Unreal Engine 5 and its build tools
- C# and C++
- AAA game development using Unreal or Unity
- Building for and distributing to console platforms in a AAA Unreal Engine studio
- Servicing a live product
- Git
- Incredibuild or similar distributed build tools
- Test engineering principles and practices
- Automated testing systems, game patching systems, and server deployment
- Container orchestration and management tools (e.g., Docker, Kubernetes)
- Virtualization and containerization methodologies and best practices
- Cloud infrastructure such as AWS, Azure, or GCP
- Infrastructure automation tools (e.g., Terraform, CDK, Ansible)
Full description
About Offworld Industries:
Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.
Fast forward to 2026, Offworld has almost 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.
We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. Joining the Central Tech team as a Build Engineer is an opportunity to work closely with creative and technical teams to deliver solutions that support highly regarded game titles at Offworld Industries. The ideal candidate must have experience with CI/CD build systems, such as Jenkins, TeamCity, and GitLab CI/CD, and with managing build and release pipelines for games built on the Unreal Engine 5.
They will be passionate about reducing manual work via automation while supporting the development team to ensure the delivery of changes is efficient, reliable, and well understood. They will leverage continuous delivery principles such as automation, continuous improvement, and a constant drive for quality to set the game teams up for success. With a curious nature, they will stay current with developments in the community, empowering others in the studio to pursue quality in their work.
Job Duties:
- Developing, improving, and maintaining Unreal-Engine-based game build pipelines and related tools to reduce wait times and lower operational costs.
- Developing and improving scalable and maintainable infrastructure, on premise and in the cloud, for delivering our games and their contents efficiently, effectively, and timely.
- Being a champion of automation to solve build, testing, and content delivery challenges on AAA-quality games.
- Collaborating with game teams to optimize their respective workflows around the build infrastructure.
- Implementing, deploying, and operating testing and profiling frameworks for our games.
- Establishing best practices for test automation and helping game teams adopt them in the development and release cycles.
- Upholding code quality and implementing sustainable operational practices for automated testing tools.