Graphics Programmer
- Compensation
- Not disclosed
- Location
- Barcelona, Catalonia
- Work setup
- Not specified
- Seniority
- Not specified
- Employment
- Not specified
- Experience
- Not specified
- Category
- Not specified
- Posted
Skills
Must have
- Strong C++ programmer with proven expertise in at least one platform-specific render API (DirectX, Vulkan, or equivalent)
- Experienced with work in large-scale codebases
- Strong grasp of GPU architecture and memory management
- Comfortable working across multiple platforms with a focus on console development
- Excellent communicator who can work effectively in a distributed, multicultural team environment
- High willingness to learn new things and drive topics and your own
- Experienced with graphics programming work in custom engines
- Shipped at least one AAA title as a Graphics/Rendering Programmer
- Experienced with modern render features (Mesh Shaders, Raytracing, etc.)
Full description
About the role
IO Interactive is seeking an experienced Graphics Programmer to join our Engine team as we scale our rendering capabilities for ambitious upcoming projects. This is an opportunity to work on cutting-edge rendering systems at scale, directly contributing to the next generation of AAA game experiences.
We're at a pivotal moment. Our studios are expanding their technical ambition, and we need world-class graphics programmers to architect rendering solutions that will power multiple high-profile titles across multiple platforms and console generations. This role sits at the intersection of rendering innovation and engine scalability, where your work will directly impact the visual fidelity and performance that millions of players experience.
What you'll do
- Develop and optimize rendering backends and low-level pipelines for multiple platforms and console generations
- Write robust, performant C++ code that forms the backbone of our proprietary Glacier engine
- Profile, debug, and optimize rendering performance across CPU and GPU, with deep focus on platform-specific constraints
- Collaborate with engine systems teams to improve data flow and memory management,
- Support the technical direction and roadmap for rendering as we expand our platform capabilities
What we're looking for
- Strong C++ programmer with proven expertise in at least one platform-specific render API (DirectX, Vulkan, or equivalent)
- Experienced with work in large-scale codebases
- Strong grasp of GPU architecture and memory management
- Comfortable working across multiple platforms with a focus on console development
- Excellent communicator who can work effectively in a distributed, multicultural team environment
- High willingness to learn new things and drive topics and your own
Who you are
We especially want to hear from you if you are
- Experienced with graphics programming work in custom engines
- Shipped at least one AAA title as a Graphics/Rendering Programmer
- Experienced with modern render features (Mesh Shaders, Raytracing, etc.)
Why join us
As we work on exciting new projects, your expertise in rendering will be critical to delivering visually stunning and performant experiences. You'll work alongside world-class programmers, have access to cutting-edge tools and technology, and contribute to games that reach millions of players globally.
About IO Interactive
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences - all powered by our award-winning, proprietary Glacier technology.