Lead Character Artist
Fully remote, freelance/contract Lead Character Artist at 25-year game development studio Streamline Studios, with possible conversion to full-time. Manages art project plans, mentors and trains artist teams, and liaises with clients; core tools are 3ds Max/Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine.
- Compensation
- Not disclosed
- Location
- Malaysia
- Work setup
- Remote
- Seniority
- Lead
- Employment
- Contract
- Experience
- Not specified
- Category
- Creative
- Posted
Skills
Must have
- Full proficiency in 3ds Max / Maya
- Full proficiency in Substance Painter
- Full proficiency in ZBrush
- Full proficiency in Photoshop
- Full proficiency in PBR workflow
- Working knowledge of Blender
- Intermediate to high proficiency in Unreal Engine character set-up
- Intermediate to high proficiency in Unreal Engine rendering (lighting, rendering)
- Highly proficient in at least one of: human anatomy, creature anatomy, hard-surface modeling, cloth sculpting/simulation; intermediate in the rest
- Passion for game development
- Proficiency in game engine technologies such as Unreal, with asset integration
- Experience with game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking
- Strong knowledge of technical game art theory (texel density, polycount, optimization) and traditional art theory (form, shape, proportion, color)
- Keen eye for light, shade, color, and detail in creating texture maps across material types
Nice to have
- Experience with scripting languages
- Ability to guide and train junior artists
- Experience using Substance Designer
- Skill in one or more related disciplines: concepting, animation, visual effects, or technical art
Full description
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great.
This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.
Duties and Responsibilities
- Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
- Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets.
- Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed.
- Create briefs and documentation for asset creation and training.
- Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review.
- Interact with artists on the client/partner side to ensure expectations are met and understood.
- Diagnose client/partner technology and processes, and train artists in using them where required.
- Identify and recommend growth areas for each artist to the Art Director.
- Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance.
- Support team well-being by monitoring morale and flagging potential risks to the Art Director.
Requirements
Full proficiency in the following software and tools:
- 3ds Max / Maya
- Substance Painter
- ZBrush
- Photoshop
- PBR workflow
Working knowledge of:
- Blender
Intermediate to high proficiency in:
- Unreal Engine character set-up
- Unreal Engine rendering (lighting, rendering)
Highly proficient in at least one of the following, and intermediate in the rest: