Lead Game Programmer
Hands-on technical lead (not people management) at Triband, a Copenhagen comedy game studio of 60+ people: sets technical direction, reviews architecture, and builds Unity/C# multiplayer and online systems (matchmaking, networking performance) for an unannounced co-op game, staying hands-on in code and editor.
- Compensation
- Not disclosed
- Location
- Danmark
- Work setup
- Not specified
- Seniority
- Lead
- Employment
- Not specified
- Experience
- Not specified
- Category
- Not specified
- Posted
Skills
Must have
- 10+ years of professional game development experience across multiple shipped games, including significant technical ownership or leadership
- Experience setting technical direction and helping a programming team make architectural decisions
- Highly proficient in C# with deep knowledge of the Unity engine and editor
- Shipped at least one online multiplayer game with real ownership of networking/online systems
- Hands-on experience with a Unity multiplayer framework (e.g., Coherence)
- Clear communication of technical decisions and trade-offs to programmers and non-programmers
Nice to have
- Experience shipping iOS and macOS apps, including integration of Apple services (GameKit, Game Controller) using Xcode and Swift
- Experience with backend services, dedicated servers or cloud hosting for online games
- Interest in multiplayer game design and social features
- Experience with automated build pipelines such as Jenkins
- Experience building systemic or open-world games
Full description
Do you love designing clean game architecture, building multiplayer systems that run smoothly, and helping a team of programmers make the right technical decisions? Great! Let’s talk.
Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.
We're building something unannounced, exciting, thoroughly goofy, and built to be played together online. We're now looking for a Lead Game Programmer to help building the underlying systems that make it all work, from the core architecture to the multiplayer tech that connects our players. You'll stay hands-on in the code and the Unity editor while helping the programming team make good technical decisions, stay aligned, and build systems that support creative experimentation. And just to be very clear: this is a technical leadership role, not a people-management position.
**Here’s What That Looks Like Day To Day
- In collaboration with game designers, artists, and other programmers, you’ll build new features and systems and continuously iterate on improvements. We all work in Unity with C#, with every team member hands-on in the editor
- You’ll set and communicate the project’s technical direction, turning creative goals and production needs into clear technical priorities
- You’ll help the programming team make architectural decisions, align around shared patterns, and navigate trade-offs between long-term code health and short-term needs
- You’ll review and improve technical solutions, share best practices, and support other programmers without becoming a gatekeeper or bottleneck
- You’ll proactively identify technical risks, messy systems, and missing foundations, and take responsibility for addressing them at the right time
- Overall, you’ll make sure the project is technically healthy and maintain the codebase in a way that makes it easy for others to build on
**This includes things like...
- Designing an architecture that allows for easy gameplay implementation and flexibility
- Implementing and maintaining online features such as matchmaking, invites and friends
- Profiling and improving network performance, bandwidth and latency, and making sure the game holds up on real-world connections
- Breaking down complex technical challenges, helping decide what to prioritise, and ensuring important decisions are understood by the people they affect