Manager, Software Engineering - VALORANT, Player Dynamics
Engineering manager leading Riot Games' VALORANT Player Dynamics team, owning the technical direction for player-facing features across the full stack — from Go backend services to C++/Unreal Engine 5 game client and server tech — while hiring, coaching, and growing the engineering team.
- Compensation
- Not disclosed
- Location
- Los Angeles, USA
- Work setup
- Not specified
- Seniority
- Lead
- Employment
- Not specified
- Experience
- 1+ years
- Category
- Software engineering
- Posted
Skills
Must have
- 5+ years of experience as a Software Engineer
- 2+ years experience directly leading an engineering team as an Engineering Manager or Technical Lead & mentor
- 1+ years of experience with C++
- 1+ years professional experience building distributed systems at scale
- Experience working in the games industry
- Familiarity working in an agile environment
- Experience collaborating across departments and disciplines to create solutions
- Interest in developing high reliability systems that players use to acquire content
Nice to have
- 6+ years of experience
- 2+ years of C++ experience
- Experience working on competitive multiplayer games
- Experience with Unreal Engine
- Deep engagement with the shooter genre
- Experience with social or player dynamics systems, in games or not
Full description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineering Manager on the Player Dynamics team, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll collaborate with a multidisciplinary leadership team to lead a small, passionate team of developers in the delivery of exciting new features for VALORANT and our players.
VALORANT is Riot’s take on a character-based tactical shooter (for more info on VALORANT click here!). In this role on the VALORANT Player Dynamics team, you will be responsible for building and improving the full stack of Player Dynamics features in VALORANT: from scalable backend services to performant game client and server tech. You'll own the technical direction for how VALORANT features are built, scale, and are operated in production. You will collaborate heavily with Design, Data Analytics, and Product Management to build in and out of game systems that create new and exciting ways to engage with VALORANT. All the systems you design and build will bring players together and ensure their gaming experience is safe and free of disruptive behavior.
Responsibilities:
- Create, review, and reframe an engineering vision with the team and key stakeholders including the Technology, Product, and Process Leads.
- Be excited to span the entire VALORANT tech stack - from our golang services and infrastructure internals, to our game client in C++ and UE5 blueprints. We’re not looking for someone who’s an expert across the board, but if you want to stick to your expertise / comfort zone this position may not be for you.
- Implement server infrastructure in support of new features.
- Collaborate effectively with art, design, and other disciplines within game development.
- Identify, recruit, interview, and hire software engineers to help teams scale effectively.
- Provide technical expertise throughout the product life cycle including design, implementation, and delivery of features while continuously improving the software engineering quality and efficiency.
- Build and manage strong relationships between disciplines
- Lead, grow, and coach team members to build talent over the long term
- Demonstrate a high bar of craft excellence for your team
- Cultivate your team's culture of collaboration, creativity and passion for game making
- Partner closely with shared teams at Riot that provide cross game capabilities for things like player inventory
Required Qualifications:
- 5+ years of experience as a Software Engineer