Playable Game Developer
Builds polished HTML5 playable browser games from advertiser briefs end to end — concept, implementation, assets, testing, and variations — fully remote across Latin America. Core stack is JavaScript/TypeScript with browser-game frameworks like Canvas, PixiJS, Phaser, Three.js, PlayCanvas, or Cocos Creator, plus AI-assisted workflows.
- Compensation
- $5K–$8K / mo
- Location
- Not listed
- Work setup
- Remote
- Seniority
- Not specified
- Employment
- Full time
- Experience
- 1+ years
- Category
- Software engineering
- Posted
Skills
Must have
- 1+ year of professional experience with JavaScript or TypeScript
- Strong JavaScript/TypeScript fundamentals (state, events, timing, async, browser debugging)
- Experience independently shipping complete games or highly interactive browser experiences
- Practical experience with a browser-game technology such as Canvas, PixiJS, Phaser, Three.js, PlayCanvas, Cocos Creator, or equivalent
- Experience building and debugging experiences for touch/mobile devices
- Strong understanding of responsive layouts, browser rendering, performance, loading, memory, and audio behavior
- Ability to work across game mechanics, UI, visual feedback, pacing, and scope
- Experience working with Git and existing codebases
- Ability to source, create, adapt, and integrate visual and audio assets
- Productive experience using AI coding or creative/asset-generation tools, with ability to review and debug their output
- Strong written and verbal English communication skills
Nice to have
- Experience building playable ads
- Background in casual or mobile games
- Experience with rapid game prototyping or interactive brand experiences
- Experience shipping 2D or 3D games with clear personal ownership
- Experience with animation, sprite sheets, audio editing, or technical-art workflows
- Experience using interaction, completion, or conversion metrics to improve experiences
- Familiarity with ad packaging, CTA/event integration, MRAID, or similar advertising standards
- Strong ownership and ability to independently drive projects from brief to delivery
- Comfortable making creative and technical decisions with limited direction in a fast-paced, early-stage environment
Full description
Playable Game DeveloperRemote: Latin America
Job Type: Full-time
Pay: $5,000–$8,000 per month
Exclusive FitNext: No
🚨 Attention: This is a high-intensity early-stage startup environment. The role can require 50–60 hours per week, especially during critical delivery periods. We’re looking for someone who is comfortable with this level of commitment.
Company Overview
An early-stage technology startup building interactive advertising experiences for the next generation of AI-powered consumer applications. The company combines game development, creative production, web technologies, and AI-assisted workflows to create short, engaging interactive experiences that connect brands with audiences.
Challenge
We are looking for a Playable Game Developer to turn creative and advertiser briefs into polished, engaging game experiences.
You will own projects from concept and implementation through testing, polish, and delivery, working closely with the founding and product teams while making technical and creative decisions independently.
This role is particularly suited for a developer who is AI-oriented, curious about new tools and workflows, and excited about using AI to accelerate game development, content creation, prototyping, and production.
You will:
- Build and ship interactive games and playable experiences across web and other platforms
- Use Unity, C#, JavaScript, TypeScript, or similar technologies depending on the project
- Turn creative concepts and advertiser briefs into playable experiences from concept to production
- Develop game mechanics, interactions, UI, onboarding, feedback systems, and player experiences
- Work with AI coding and creative tools to accelerate development and content production
- Explore and implement AI-assisted workflows for coding, prototyping, assets, animation, audio, and iteration
- Create reusable systems that allow games, themes, mechanics, and content to be adapted efficiently
- Integrate and optimize visual and audio assets
- Test and optimize experiences across different devices and platforms
- Debug performance, rendering, loading, memory, input, and other technical issues
- Work within an existing codebase using Git and contribute improvements to shared development foundations