Principal 3D Environment Artist
- Compensation
- Not disclosed
- Location
- Yogyakarta, Jogja, id
- Work setup
- Hybrid
- Seniority
- Principal
- Employment
- Not specified
- Experience
- Not specified
- Category
- Creative
- Posted
Skills
Must have
- Proven Experience, Substantial professional experience as an Environment Artist in game development, including shipped titles at AAA or high-end mobile quality.
- Leadership Experience, Experience supervising and mentoring artists, and collaborating with other studios, external partners, or freelancers.
- Organization & Consistency, Stay organized, manage priorities effectively, and follow through on commitments.
- Initiative & Problem-Solving, Identify challenges early and find practical solutions to keep work progressing.
- Communication Skills, Communicate clearly in English and collaborate effectively with team members and stakeholders.
- Approachability, Create an open, respectful environment where team members feel comfortable sharing ideas and asking for help.
- Attention to Detail, Notice small inconsistencies and hold your own work to a high standard.
Full description
YOUR MISSION
Lead the delivery of AAA-quality, game-ready 3D environments and props from initial brief through final implementation. You will be accountable for environment production quality, planning, communication, risk management, and reliable delivery, while developing the environment team through clear direction, structured reviews, mentoring, and continuous workflow improvement.
Daily Operations
- Manage daily tasks, priorities, and workloads to ensure all environment milestones are delivered on schedule.
- Review assets against artistic and technical standards, identify and resolve production issues, and provide clear, actionable feedback.
- Serve as the primary point of contact between Environment Artists, the 3D Lead, and cross-functional teams on progress and risks.
- Support the team’s growth through onboarding, mentoring, knowledge sharing, and continuous professional development.
Who You’ll Work With
- 3D Lead: your direct manager, with whom you will align on priorities, quality, and team development
- Environment Artists: a team of 3–4 artists under your day-to-day guidance
- Art Director: the owner of the project’s overall artistic vision
- Producers and Project Leads: partners in planning, scheduling, and delivery
- Gameloft Bucharest Studio and external freelancers: collaborators on shared and outsourced environment production
Success Milestones
6 Months: Individual Development
- You have a strong understanding of the environment pipeline, tools, and team workflow.
- Environment tasks, quality standards, and milestones are consistently on track.
- Blockers are identified early, and you have built trusted working relationships within the team and across departments.
12 Months: Team Development
- Environment delivery has become more predictable, with a measurable reduction in rework.
- Artists on the team show visible progress in both technical skills and independent task management.
- You have introduced workflow improvements and become a reliable partner to the 3D Lead in managing the environment discipline.
Career Development
This role offers a clear progression path toward the 3D Lead position, with long-term growth opportunities toward Art Director.
Recruitment Process
- Initial screening call with the Talent Acquisition team
- Technical test, with approximately 8 days to complete
- Interview with the Art Director and 3D Lead
SKILLS & EXPERTISE
- Environment Art Production, Advanced skills in 3D modelling, texturing, and PBR material creation for AAA-quality environments and props.