Principal, Enterprise Technology Architect
- Compensation
- Not disclosed
- Location
- United States of America-Georgia-Atlanta
- Work setup
- Not specified
- Seniority
- Principal
- Employment
- Not specified
- Experience
- Not specified
- Category
- Architecture
- Posted
Skills
Full description
About Us
Mercedes-Benz USA, headquartered in Atlanta, GA, is responsible for the sales, marketing, and service of Mercedes-Benz and Maybach products in the United States. Our people demonstrate a strong commitment to our corporate values, customer experience, operational excellence, and continuous improvement. We are looking for diverse, top-notch individuals to join the Mercedes-Benz team and uphold these hallmarks.
Job Overview
The Enterprise Technology Architect owns the technology foundation of CodeCraft, the NAFTA shared engineering platform — the runtime, cloud infrastructure, developer tooling, and security controls that application teams across the region build on. Where the Enterprise Solution Architect defines what is built and why, the Enterprise Technology Architect defines the technology stack and platform capabilities that make it real\: the EKS-based cloud-native runtime, infrastructure as code and GitOps delivery, the CodeCraft common libraries, Gradle plugins and managed dependency baseline (BOM), the CodeCraft CLI/forge developer tooling, the API gateway and centralized configuration, observability, and the DevSecOps controls that keep it compliant.
The role is accountable for the technical currency, reliability, and cost efficiency of the platform across a ~40-repository ecosystem — runtime and dependency version baselines, container and Kubernetes patterns, vulnerability and license remediation cadence — and for the automation, increasingly agentic, that sustains it without manual toil.
CodeCraft serves multiple NAFTA entities. The Enterprise Technology Architect works across Mercedes-Benz USA (MBUSA), Mercedes-Benz Financial Services (MBFS), and other NAFTA entities, designing platform capabilities that accommodate differing regulatory, data-residency, cloud-account, and isolation requirements from a shared core rather than entity-specific forks.
This is a hands-on architecture role\: expect to prototype, review Terraform and platform code, and pair with engineers, alongside producing designs and standards.
ResponsibilitiesPlatform & Enterprise Technology Architecture
· Own the CodeCraft technology reference stack\: JVM and Node runtimes, container and Kubernetes (EKS) patterns, ingress/service mesh, caching, messaging (Kafka), and data-access patterns.
· Architect the cloud-native runtime and its delivery model — Helm charts, GitOps (ArgoCD), environment topology, and multi-account/multi-entity segregation for MBUSA, MBFS, and other NAFTA entities.
· Own infrastructure as code architecture\: Terraform/Terragrunt module design, state and environment layout, drift detection, and reusable infrastructure building blocks consumed by entity teams.
· Own the technical design of CodeCraft's shared engineering assets\: common-* libraries, Gradle plugins, versions BOM and dependency baselines, API gateway, config-server, and the CodeCraft CLI/forge developer tooling.