Ubisoft
Senior C++ Software Engineer - Simulation & Tools
Senior C++ engineer on Ubisoft's Motion team in Bucharest, building real-time cloth, hair, and rigid-body simulation middleware used in AAA games. Day to day: API/tool design, feature R&D (including ML for simulation), performance work, and supporting game teams worldwide with SDK integration.
- Compensation
- Not disclosed
- Location
- Bucharest, Bucharest, ro
- Work setup
- Not specified
- Seniority
- Senior
- Employment
- Not specified
- Experience
- Not specified
- Category
- Software engineering
- Posted
Skills
Must have
- Highly experienced in C++ programming
- Good knowledge of algorithms and OOP
- Strong 3D math skills
- Computational geometry knowledge
- Experience working in a team with similar responsibilities, e.g. providing a middleware to clients
- Good teamwork abilities
- Great interpersonal and communication skills
- Demonstrated ability to meet deadlines and prioritize simultaneous requests
- Very good problem solving & troubleshooting skills
- Attention to detail
- Pro-active and self-motivated
- Ability to keep up in a fast-paced environment
Nice to have
- Knowledge of (game) physics
- Knowledge of machine learning
- Good knowledge of C# and WPF
- Knowledge about game consoles
Full description
You will be part of a team working on Motion, Ubisoft's real-time simulation middleware for cloth, hair, and rigid objects. This middleware is integrated into most of Ubisoft's AAA games and supports home consoles and PCs. Tools, integration, and collaboration with teams across the world are part of the day-to-day work.
Your main mission
- Actively participate in the design and evolution of APIs & tools according to the team's roadmap
- Research and develop new features, including researching ways in which machine learning may be applied to cloth and hair simulation
- Ensure clear and structured programming, keeping performance, maintenance, and compatibility requirements in mind
- Suggest improvements whenever necessary by researching, designing, and implementing new systems
- Collaborate with and support game development teams to help integrate the SDK and tools into their production pipeline and optimize performance
- Analyze current system functionality
- Correct bugs identified by other working units and the quality control team
- Document the work to transfer knowledge and enable other programmers and team members to understand new systems and features
- Work in an Agile environment
What you'll bring as technical knowledge
- Highly experienced in C++ programming
- Good knowledge of algorithms and OOP
- Strong 3D math skills
- Computational geometry knowledge
- Experience working in a team with similar responsibilities, e.g. providing a middleware to clients
- Knowledge of (game) physics is a plus
- Knowledge of machine learning is a plus
- Good knowledge of C# and WPF is a plus
- Knowledge about game consoles is a plus
What you'll bring as soft skills
- Good teamwork abilities
- Great interpersonal and communication skills; we work directly with teams around the world
- Demonstrated ability to meet deadlines, handle, and prioritize simultaneous requests
- Very good problem solving & troubleshooting skills
- Attention to detail
- Pro-active and self-motivated
- Ability to keep up in a fast-paced environment
What do we offer benefits wise?
- Meal tickets with value of 30 ron/day
- Access to private medical system and special subscription rates for family members
- On site medical support
- World Class subscription
- Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)
- Life insurance
- Ubisoft bikes, free rental
- Parking spaces for cars, bikes, motorbikes