Senior/Staff Software Engineer – Game Recording
Senior/staff engineer on the Recorder team at Medal/General Intuition, doing hands-on work across the gameplay capture stack — capture, hooks, encoding, and game integrations powering features like auto-clipping — primarily in C#, .NET Framework, C++, and win32, while architecting the codebase so other teams can contribute safely. In-office in NYC 5 days a week.
- Compensation
- $180K–$275K / yr
- Location
- New York City
- Work setup
- Onsite
- Seniority
- Staff
- Employment
- Not specified
- Experience
- Not specified
- Category
- Software engineering
- Posted
Skills
Must have
- Confident using C#, .NET Framework, and win32 in performance-critical contexts
- Proven software engineering expertise: built maintainable, extensible systems
- Collaborative, team-first mindset: shares knowledge, pairs, avoids single points of failure
- Result-driven: motivated by metrics and feature performance, ships regularly
- Passion for games and gaming communities; user of Discord and other gaming products
- In-person in NYC, 5 days a week in the office alongside the product team
Nice to have
- C/C++
- Graphics APIs e.g. DX11, DX12, and Vulkan
- Reverse engineering, hooking/injection, modding
- Game engines
Full description
About The Company
General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We've raised over $650M from Khosla, GC, Valor, and Point72 since October 2025, and recently closed our latest round at a $6.2B valuation.
The Role
You'll join the Recorder team as a senior engineer and work on the core of Medal: the software that captures, encodes and records gameplay on our users' machines, including game integrations that power features like auto clipping.
Engineers from other teams (Game Integrations, Front End and interns) regularly contribute to the recorder codebase, so a big part of this role is making that safe and easy. You'll design and architect solutions a team can maintain, set up guardrails and best practices, and help the codebase mature so anyone can make changes cleanly and with confidence.
This is hands-on work across the recorder stack: capture, hooks, encoding and game integrations. We want someone who likes working across the whole system and sharing what they know, not someone who owns one silo.
What We're Looking For
- Confident using C#, .NET Framework, and win32 in performance-critical contexts
- Proven software engineering expertise: you've built maintainable, extensible systems
- A collaborative, team-first mindset: you share knowledge, pair with others and help the team avoid single points of failure
- Result-driven: everything we do is driven by the metrics and performance of the feature, we move fast and ship regularly
- Gaming: a passion for games and gaming communities, and a user of Discord and other gaming products
- In-person: we're hiring in NYC to work alongside the product team, 5 days a week in the office
- Great to have
- C/C++
- Graphics APIs e.g. DX11, DX12 and Vulkan
- Reverse engineering, hooking/injection, modding
- Game engines
Our Stack
Our team works primarily in C#, .NET Framework, C++, and GitHub actions.
We collaborate closely with our sister teams: front end (Electron/React), back end (Java), and infrastructure (Terraform).