Senior Technical Artist
Senior Technical Artist on Epic Games' Fortnite Events team: creates complex landscape/environment materials, world and set lighting, atmospherics, and look-dev by combining geometry, materials, effects, and UE Blueprints, while optimizing content for many platforms. Core tech: Unreal Engine 5, Substance Designer, PBR workflows.
- Compensation
- Not disclosed
- Location
- Cary,North Carolina,United States
- Work setup
- Not specified
- Seniority
- Senior
- Employment
- Not specified
- Experience
- 7+ years
- Category
- Creative
- Posted
Skills
Must have
- Strong reel/portfolio showing executed game tech art
- Deep knowledge of look development, lighting, and complex game art
- Understanding of modeling, texturing, and animation fundamentals
- Experienced knowledge of PBR principles and material editors
- Establish workflows and tools for other artists making unique assets
- Experience using texturing packagers such as Substance Designer
- High level of proficiency in setting up world environmental lighting
- Desire and knowledge of how to push Unreal Engine further
- Desire to work with a team and own features from inception to ship
- Familiarity with the Unreal 5 Engine art pipeline
- Experience working on multiple platforms
- Scripting experience (Blueprint or other)
Full description
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic is looking for a Senior Tech Artist to join our team working on Fortnite Events. A successful candidate should have a deep knowledge in look development, lighting and complex game art. A successful candidate should have a broad knowledge of art creation for games. You should understand modeling, texturing, and animation fundamentals. You should be able to combine geometry, materials, effects, and UE Blueprints to create complex art. You should be able to work with both internal ICs, leads and directors as well as direct vendors to support the more technical aspects of creating art.
In this role, you will
- Create complex materials for landscape and environments
- Be responsible for world lighting, sets lighting, clouds, atmospherics, water lookdev
- Execute on a range of visual styles with emphasis on stylized with a high level of fidelity
- Work with engineers and artists to optimize content for many platforms
- Own gameplay and engine features from the TechArt side maintaining the high-quality bar for Fortnite Events
What we're looking for
- Must have a strong reel/portfolio showing executed game tech art
- Experienced knowledge of PBR principles and material editors
- Establish workflows and tools for other artists to utilize when making unique assets
- Experience using texturing packagers such as Substance Designer
- High level of proficiency in setting up world environmental lighting
- Desire and knowledge of how to push Unreal Engine further
- Desire to work with a team and own features and initiatives from inception to ship
- Familiarity with the Unreal 5 Engine art pipeline
- Experience working on multiple platforms
- Scripting experience Blueprint or other