Senior to Staff AI Product Engineer
Designs and implements AI-driven behavior systems for a humanoid home robot using C++ and game-engine techniques, integrating with robotics and cloud-based world models.
- Compensation
- $190K–$280K / yr
- Location
- San Carlos, CA
- Work setup
- Onsite
- Seniority
- Staff
- Employment
- Not specified
- Experience
- 6+ years
- Category
- Ai engineering
- Posted
Skills
Nice to have
- Experience implementing behavior trees, GOAP, hierarchical state machines, planners, or similar AI architectures under tight performance constraints.
- Experience building open-world games, large-scale simulations, conversational AI, or emergent gameplay systems.
- Familiarity with robotics, autonomous systems, reinforcement learning, or embodied AI.
- Experience with navigation systems, pathfinding, task scheduling, perception systems, or world modeling.
- Experience developing tools that enable designers, researchers, or engineers to rapidly author and debug complex AI behaviors.
Full description
About 1X
We’re building humanoid robots that work in the home – doing the chores, handling the tasks, and giving people their time back. Simple, but it’s not.
To do this right, we have to solve robotics, AI, manufacturing – at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you’re inspired by this, you’ll thrive here.
NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We’re not demoing it - we’re shipping it!
If you’ve spent your career working on problems that matter and want to see them actually reach the world - this is that moment. We’re scaling, we’re hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time.
About the Team
The Behavior team builds the software that enables NEO to be an intelligent, autonomous character living alongside people. We develop the decision-making systems, world simulation, and behavior frameworks that allow robots to perceive their surroundings, understand context, prioritize goals, and interact naturally in dynamic environments.
Your Charter
Build the behavior systems that bring humanoid robots to life. You will design scalable AI architectures that enable robots to reason about their environment, make autonomous decisions, manage competing goals, and perform complex tasks in real-world homes. You will build the systems that orchestrate multiple ML models with varying capabilities. Your work will create robots that behave naturally and reliably in real world situations.
Key Outcomes
- Build an orchestration framework that interfaces with multiple LLMs, breaking complex tasks into simple steps. This will form the foundation for scalable behavior architectures that enable robots to autonomously perform household tasks naturally and intuitively.
- Build systems that extract, store and index relevant details about environments and people.
- Build decision-making frameworks using behavior trees, hierarchical state machines, or similar AI architectures.
- Partner with Core, World Model, Apps, and Motion teams to integrate behavior systems into real-world robot operation.
- Improve the realism, robustness, and adaptability of robot behaviors while establishing engineering best practices for large-scale behavior development.
Key Competencies
- Expertise building products that leverage the capabilities of LLMs and custom ML models, exposing these in unique and intuitive user experiences.
- Experience with multiple key AI technologies, such as conversational interfaces, agent orchestration, prompt engineering, MCPs, and management of agent context and memory.