Senior VFX Artist (Stylized Games | Unity3D) Europe
Beffio, a game co-development studio, seeks a Senior VFX Artist to create and optimize stylized real-time effects (combat, abilities, environments) directly in Unity3D. Remote within an international team; needs 5+ years of game VFX experience, a strong reel, and shader/optimization skills.
- Compensation
- Not disclosed
- Location
- United States
- Work setup
- Remote
- Seniority
- Senior
- Employment
- Contract
- Experience
- 5+ years
- Category
- Creative
- Posted
Skills
Must have
- 5+ years of professional experience as a real-time VFX Artist in game development
- Experience contributing to commercially released game productions
- Exceptional portfolio or VFX reel demonstrating strong artistic quality and polished in-game effects
- Strong experience creating stylized VFX with appealing timing, motion, shape language, and color
- Excellent understanding of composition, visual hierarchy, animation principles, and gameplay readability
- Proficiency with Unity3D particle systems, shaders, materials, and real-time VFX workflows, or comparable experience with other game engines
- Experience with texture creation, flipbooks, mesh particles, trails, and shader-driven effects
- Strong understanding of real-time rendering and VFX performance optimization
- Ability to independently develop effects from initial exploration through final in-engine implementation
- Strong artistic judgment, attention to detail, and creative problem-solving skills
- Excellent communication skills and fluency in English
Nice to have
- Experience with stylized mobile games
- Strong skills in Shader Graph, HLSL, or custom shader development
- Experience with Houdini, EmberGen, or other VFX content creation tools
- Familiarity with pixel-inspired, simplified, or highly stylized visual aesthetics
- Experience creating expressive combat, ability, and character-driven VFX
- Knowledge of mobile GPU optimization and performance-constrained platforms
- Experience mentoring artists or contributing to VFX quality benchmarks
- Previous experience working in a co-development environment
Full description
Senior VFX Artist (Stylized Games | Unity3D)
Location: Remote | International Team
Employment: Full-Time / Long-Term
Position Overview
We are looking for an experienced Senior VFX Artist with exceptional artistic taste and a passion for creating expressive, impactful, and visually memorable real-time effects for game development.
We believe great VFX goes beyond visual spectacle. Every effect should communicate gameplay intent, reinforce the artistic direction, and make the player's experience feel more responsive, exciting, and rewarding.
From subtle environmental effects to powerful combat abilities, we want VFX that combine exceptional artistic quality with strong gameplay readability, personality, and technical efficiency.
As part of our co-development team, you will collaborate closely with VFX Leads, Art Directors, Game Designers, and Technical Artists to create and polish high-quality effects directly in-engine.
This is a senior, hands-on role for someone who combines strong visual instincts with practical real-time VFX production experience.
Key Responsibilities
Stylized VFX Creation
- Create high-quality stylized real-time VFX for gameplay, combat, abilities, characters, and environments.
- Develop visually distinctive effects with strong shape language, color, timing, composition, and artistic consistency.
- Create compelling effects that communicate power, emotion, impact, and gameplay intent.
- Work with particle systems, shaders, textures, flipbooks, meshes, and other real-time VFX techniques.
- Maintain a cohesive visual language across different effects and gameplay features.
Gameplay Readability & Artistic Quality
- Ensure effects communicate clear gameplay information without overwhelming the player.
- Establish strong visual hierarchy across anticipation, impact, follow-through, and recovery.
- Balance expressive visual effects with responsiveness and gameplay clarity.
- Refine timing, motion, color, and composition to achieve satisfying gameplay feedback.
- Iterate directly in-engine to evaluate effects in real gameplay situations.
Technical Implementation & Optimization
- Create and implement real-time VFX in Unity3D or comparable game engines.
- Optimize particle counts, overdraw, shaders, textures, and other performance-sensitive elements.
- Work with Technical Artists and Engineers to solve implementation and rendering challenges.