Software Engineering Manager - Engine Networking
Leads Roblox's Engine Networking team, which delivers real-time game state and content for seamless multiplayer experiences to millions of daily players. The manager owns roadmaps end to end, stays hands-on with C++ coding and architecture review, and hires and coaches engineers building low-latency networking at massive scale.
- Compensation
- $293.8K–$343.3K / yr
- Location
- San Mateo, CA, United States
- Work setup
- Not specified
- Seniority
- Not specified
- Employment
- Full time
- Experience
- 5+ years
- Category
- Software engineering
- Posted
Skills
Must have
- 8+ years of software engineering experience, including 5+ years in engineering leadership
- Track record leading teams building high-performance, low-latency systems (network infrastructure, real-time state sync, content delivery) at scale of millions of concurrent users
- Deep experience with low-level systems programming in resource-constrained, multi-platform environments (desktop, mobile, console)
- Exceptional cross-functional communication skills with peer teams, customers, partners, and executives
- Fluent in C++; deeply technical and able to dig into code
Nice to have
- Background in game engine development, game networking, asset streaming and caching, or transport-level networking (custom protocols, congestion control, QoS, Linux networking)
Full description
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Engine Networking team plays a crucial role in every play session on the Roblox platform - delivering the game state and content necessary for seamless multiplayer experiences to millions of daily active players in real time. As an Engineering Manager for Engine Networking, you will lead a talented team of engineers in scaling our game networking technology to support infinite players in infinitely sized worlds.
You Will:
- Be a part of the leadership team, influencing the direction and priorities of your teams and the larger Engine organization.
- Own roadmaps, projects, problems, and outcomes across their full lifecycle.
- Participate technically through hands-on coding, coaching, code review, technical review, and architectural guidance.
- Hire, coach, and grow engineers into technical leaders, building a high-performing team with strong engineering practices.
You Have:
- 8+ years of software engineering experience, including 5+ years in engineering leadership.
- A track record of leading teams that build high-performance, low-latency systems, such as network infrastructure, real-time state sync, or content delivery, at the scale of millions of concurrent users.
- Deep experience with low-level systems programming in resource-constrained, multi-platform environments (desktop, mobile, console).
- Exceptional skills working and communicating cross-functionally with peer teams, internal and external customers, partners, and executives.
- Nice to have: a background in game engine development, game networking, asset streaming and caching, or transport-level networking (custom protocols, congestion control, QoS, Linux networking).
You Are:
- Driven to understand how systems work at every layer, from the network stack to the game engine, and to find the root cause of problems.