Technical Game Designer (Creator Tools)
Designs and builds in-engine and external tools for game creators, collaborating with artists, engineers, and designers to improve workflows and empower non-technical users to build high-quality game experiences using Unreal Engine 5.
- Compensation
- MX$30K–MX$35K / mo
- Location
- Mexico
- Work setup
- Remote
- Seniority
- Not specified
- Employment
- Full time
- Experience
- 1+ years
- Category
- Design
- Posted
Skills
Must have
- Minimum one year of Technical Tools Design experience in the game industry
- 1-2 years of experience with Unreal Engine 5 in a tools design or technical design capacity
- Expertise in Blueprint Scripting and Unreal Engine plugins
- Strong knowledge of developing toolsets for less technical users with a focus on usability and accessibility
- Familiarity with coding principles (data types, logical operators, functions, inheritance)
- Technical skills to work independently in a small team environment
- Excellent communication, interpersonal, and organizational skills
- English proficiency: B2 or higher
Nice to have
- Experience working on multiplayer games and Live Service titles
- Experience with procedural or modular content systems
- Foundational game systems design knowledge
- Shipped game credits and a personal portfolio
- Familiarity with UI/UX and developing interfaces for tools
- Experience with Unreal Engine: C++, Verse, UMG, World Partition, Gameplay Ability System (GAS)
- Experience with UEFN, Roblox, Figma, and Miro
- Experience with other game engines such as Unity, Godot, or proprietary engines
Full description
High Voltage is looking for a Technical Game Designer (Creator Tools) to join our growing team. In this role, you’ll use your expertise developing creative tools for in-house development and publicly released toolsets for Creators. You will work with engineers, artists, and other designers to enhance the quality of our projects and deliver fresh experiences that empower creators and captivate players. The ideal candidate would have expertise in user-centered design, an understanding of effective game systems, and creating powerful tools for other disciplines.
Here are some of the exciting responsibilities you'll have:
- Work hands-on to implement tools in-engine or externally as part of a production pipeline to empower other developers.
- Break a feature into clear scoped tasks and identifying risks and dependencies early
- Architect modular building blocks, systems, and toolsets that empower less technical creators to build high-quality experiences.
- Ensure product stability and scalability by establishing performance budgets and constraints for creator-made systems
- Writing technical design documentation for users - both internally and publicly
- Collaborate closely with a multidisciplinary team of designers, artists, engineers, and producers to champion workflow improvements and giving quality feedback to your peers
Join High Voltage, and let us supercharge your future!
Requirements
- Minimum one year of Technical Tools Design experience in the game industry.
- 1-2 years of experience with Unreal Engine 5 in a tools design or technical design capacity on production quality professional, academic, or personal projects.
- Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary.
- Strong knowledge of developing toolsets for less technical users with a focus on usability and accessibility
- Expert with implementation in the Unreal Engine including: Blueprint Scripting and plugins
- Familiar with coding principals including data types, logical operators, functions, and inheritance
- Technically skilled and capable of working independently in a small team environment as part of a larger team.
- Excellent communication, interpersonal, and organizational skills.
- Ability to communicate effectively and collaborate with others.
- Passion for video games and user-created experiences (Roblox, Fortnite, etc.).
- English proficiency: B2 or higher required
Bonus points:
- Experience working on multiplayer games and Live Service titles
- Experience with procedural or modular content systems
- Foundational game systems design knowledge to put yourself in the mind of the user and anticipate high-value tools.