UI/UX Designer
- Compensation
- Not disclosed
- Location
- (Multiple States)
- Work setup
- Remote
- Seniority
- Not specified
- Employment
- Full time
- Experience
- Not specified
- Category
- Design
- Posted
Skills
Must have
- A portfolio of shipped consumer product work that shows exceptional UI/UX craft: typography, layout, motion, interaction, and polish.
- A consistent pattern of customer obsession across your career. Your case studies start with the user and end with what changed for them.
- Systems thinking. You anticipate edge cases, design every state, and see how one screen affects the whole journey.
- Proven ability to design for emotion, using motion, transitions, video, and visual texture with purpose.
- Relentless curiosity. You keep asking why until you understand the member, and you are always learning.
- Smart risk-taking. You try bold ideas, test them small, and learn fast.
- Three or more years of hands-on UI/UX or product design experience in consumer B2C, mobile, or subscription products.
- Expert Figma: component systems, auto-layout, prototyping, tokens, and multi-file library management.
- Daily, fluent use of agentic AI tools (Claude, Claude Code, or comparable), with enough technical and architectural fluency to direct AI toward results that scale. You will be asked to demonstrate thi
- Comfort working from funnel and engagement data (Amplitude, Mixpanel, Firebase, or comparable).
- Outstanding written and verbal communication. You can walk the CEO through a design decision clearly and quickly.
Nice to have
- Prior work in dating, social, marketplace, or subscription products.
- Motion design skills in tools such as After Effects, Rive, Lottie, or Principle.
- Front-end fluency (HTML, CSS, JavaScript) sufficient to ship small changes yourself.
- Experience running or partnering on customer beta programs.
- Public work we can see: portfolio, prototypes, Dribbble, Behance, or a personal site.
- Bachelor's degree in design, human-computer interaction, or a related field. We weigh the work most heavily.
Full description
UI/UX DESIGNER, SEEKING
Product | Full-Time, Salaried | Reports to Head of Product
Company
Seeking.com (Reflex Media)
Location
Remote, anywhere in the USA (Las Vegas, NV strongly preferred)
Compensation
$90,000 to $140,000 base
Travel
Required for team weeks, user research, and quarterly planning in Las Vegas
About the Role
Seeking.com is the world's largest premium dating platform, founded and led by an MIT alumnus and headquartered in Las Vegas. We work at the intersection of technology, consumer psychology, and product design at the highest level. Our mission is to help people foster genuine relationships and find love, and to rethink how social platforms can advance human connection.
We are hiring a UI/UX Designer who combines three things: systems thinking, customer obsession, and an eye for emotionally rich interaction design. Dating is an emotional product. People act on emotion first and logic second, so our interface has to earn trust, build excitement, and guide each member toward the next right step.
You will work directly with the Co-CEOs and Head of Product, embedded in a cross-functional pod with a Product Manager, engineers, and a data engineer. Each pod owns a funnel, such as onboarding, and is measured on the sign-ups, engagement, and purchases it drives. You will design across web and native iOS and Android: onboarding, discovery, matching, messaging, profile, and subscription surfaces.
AI tools can now produce a basic, competent interface in minutes. That makes tool skill table stakes. We pay for judgment: understanding the member deeply, anticipating edge cases before they ship, and knowing when an experience should be fast and minimal and when it should be layered with motion, video, and texture that pull the member forward.
This role may also be a fit for candidates whose current title is UX Designer, UX/UI Designer, Product Designer, Interaction Designer, Visual Designer, Motion Designer, or Product Design Engineer. If your day-to-day is designing and shipping consumer experiences that real people love using, apply regardless of title.
What You'll Own
Customer Obsession & Research
- Spend real time with members: interviews, session recordings, support tickets, and beta groups of real users who test new work before it ships.
- Turn what you learn into designs that match how members actually want to browse, connect, and communicate.
Systems Thinking & Edge Cases