Visual & Micro-Interaction Designer
- Compensation
- Not disclosed
- Location
- US
- Work setup
- Onsite
- Seniority
- Not specified
- Employment
- Not specified
- Experience
- Not specified
- Category
- Design
- Posted
Skills
Must have
- Motion is your medium. You think in keyframes and easing curves. You know the difference between ease-out and cubic-bezier(0.16, 1, 0.3, 1) — and you have an opinion about when to use each. Animation
- Pixel-perfect eye. You see the 1px misalignment everyone else missed. You notice when letter-spacing is off by 0.02em. You're the person who screenshots a UI and circles the thing that's bugging you b
- Ship it, don't just spec it. You can build what you design. Whether it's CSS animations, Framer Motion, Lottie, or GSAP — you're comfortable implementing your own work in code. Bonus if you're using A
- Taste over trends. You have a strong point of view on what looks and feels good. You're inspired by great product design — Linear, Stripe, Arc — but you don't cargo-cult. You develop your own sensibil
- Speed matters. You don't spend three weeks on a transition spec. You prototype fast, ship it, see how it feels in production, and iterate. Perfection is the result of fast loops, not slow deliberation
- AI-native designer You use AI tools to prototype and build. Cursor, Claude, Replit, Midjourney — whatever gets you from idea to implementation fastest. The days of a designer silo'd off in Figma are n
- Fluent in code You can read and write CSS, work with React components, and implement animations directly in the codebase. You don't need an engineer to translate your vision — you can put it in the pr
- Visual storytelling You understand how motion, color, and typography work together to create an emotional response. You can make a landing page feel exciting or a settings page feel calm — and you kno
- Systems thinker You don't just design one-off animations. You build reusable motion patterns and interaction primitives that work across the entire product. Consistency at scale.
Full description
About Wefunder
We've raised over a billion dollars for thousands of founders in all 50 states, from ostrich farms to unicorns like Substack, Replit, & Mercury.
We're a Public Benefit Corporation with a mission to keep the American dream alive. We're fighting to keep America defined by optimism, innovation, and opportunity—the best place for the ambitious to turn ideas into reality.
We believe America is full of untapped talent, and that helping more founders get off the ground leads to a better future. Our goal is to help 20,000 more founders get off the ground. We're just getting started.
We're a team of founder types: enjoy autonomy, responsibility, the opportunity to learn, and no red tape. Just make it happen.
The Role
We're looking for a designer who obsesses over how things feel — the 200ms fade that makes a page feel alive, the hover state that invites a click, the scroll animation that makes you want to keep going.
Wefunder moves real money. People are making investment decisions on our platform. The difference between a UI that feels trustworthy and one that feels sketchy often comes down to the micro-details: timing curves, easing functions, loading states, transitions between views. That's your world.
You'll work alongside our Lead Designer and engineers to bring polish and life to every surface of the product. You're not just designing screens — you're choreographing how the whole experience moves.
We're very good at figuring out visa sponsorship when required.
Location & Culture
We're strong believers in an in-person culture. Our HQ is in San Francisco — we have two offices, one in the Mission and one in Seacliff with a view of the Golden Gate Bridge.
We're a small team of ~30 that hires carefully. In this new AI world, one star can outcompete 10 average people. We'd rather stay lean, move fast, and spend our time building — not navigating big-company bureaucracy.
We're tight-knit enough to spend 10 days on a train together without killing each other. Four times over the years, we've all taken the Amtrak coast to coast, stopping in 12 cities. We're a team of doers and thinkers who are insatiably curious — not just about work, but about kickboxing, mountaineering, chess, and everything in between.
Read our Favorite Books →Culture →
What We're Looking For
-
Motion is your medium.
You think in keyframes and easing curves. You know the difference between ease-out and cubic-bezier(0.16, 1, 0.3, 1) — and you have an opinion about when to use each. Animation isn't decoration to you; it's communication.